Jul 07, 2006, 09:19 PM // 21:19
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#1
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Lunar Rabbit
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Extensive W/E Solo Talus Chute Farming Build. *Includes Ice Breaker*
I have been using this build for a very long time now and I have been able to clear a lot of Talus Chute and other places by using it. (I have included a map at the bottom of the thread).
The Build
-Skills
Riposte
Bonnetti's Defense
Gladiators Defense {E}
Crystal Wave
Armour of Earth
Doylak Signet
Sprint
Healing Signet
-Attributes
Earth Magic: 10
Strength: 10 +1
Swordsmanship: 0 +1 (Not really needed)
Tactics: 11 +1 +1
-Runes and Equipment
Superior Vigor
Superior Absorbsion
Minor Strength
Minor Tactics
Minor Swordsmanship (Not really needed)
Sword: Furious {8%+}, Enchanting {18%+}
Shield #1: Dmg -2 {Stance} -2 {Enchanted}
Wand: Max Dmg {Skill Recharge in Earth if Possible} REQ 10 OR LESS.
Shield #2: Dmg -2 {Stance} -3 {Hexed}
Strenght +1 Helm.
Talus Chute
Monsters to aim for: Mountain Trolls, Tundra Giants, Avicara, Grawl, Grawl Crones, Mighty Grawl, Barbed Grawl.
Harder Monster: Azure Shadows.
Bosses: Krogg Shmush {Warrior}, Frostbite {Monk Smite}
Exit from Droknar's Forge. Go straigt ahead; there should be some Avicara starting to chase a group of Trolls from the left. If they manage to stop them and start attacking, wait- if not the trolls will continue onto the ledge. Pull the group down towards the bottom of the ledge, avoiding any other groups for now. As soon as the enemies come into contact, cast Armour of Earth (AoE) and Dolyak Signet (DS). Build up adrenaline and cast Ripost and Crystal Wave. When you have enough adrenaline for Bonetti's, cast that and use healing signet before it runs out. Immediately cast Gladiators and if needed, cast healing signet again. You will have enough energy to recast AoE and DS before Gladiator's ends. Cast Bonetti's as soon as you can and carry on building adrenaline. Before bonetti's ends cast DS, Doylak Signet then Riposte and Bonetti's Again. End this Bonetti's with healing signet and Cast Gladiators.
Continue this cycle until the group is dead.
Head right, into the Troll Cave. There will be a group of Avicara Fierce and Brave. Unfortunately these are the only two type of Avicara I can solo, so you will need to find groups with only these types in. Cast AoE and DS before the Brave reach you, as they have an interupt. Start building adrenaline and cast Crystal Wave as soon as you can. Use Gladiators Defense and use Healing Signet Twice. Always keep both armour spells up when you can and try and keep your health above 350. Once the Brave are dead, try and ball up the Fierce by retreating a bit. Once they are close, go to them and cast Crystal Wave. You will be able to keep your health high, and cast Wave over and over again. To speed things up, take your wand out and start attacking them- this should do 10 dmg+ at a time.
Now you can move on to the actual Trolls. A beginner should aim to aggro only one group.. but if you are more confident aim to get about 10+ attacking you. Use the same procedure as in the first section. Remember not to spend too long without either Bonnetti's or Gladiators up so you dont take too much damage. As soon as Doylaks recharges use it, unless you have Bonetti's on.
Remember:
Always try to keep either Gladiators Defense or Bonetti's up, especially when you are taking on very large groups.
Dont use Healing Signet when you dont have Glads or Bonetti's on- they will interupt it with Disrupting Chop.
Bonetti's Defense ends if you use a skill- remember that.
Now, once you have cleared this first group you can move onto the two bosses, left and right at both exits of the cave. The Ranger boss takes way too long to kill, so I normally just kill those near him and run off. Treat the group with Krogg Shmush just like any other. The boss will be left till last.. but keep attacking him to take care of his automatic health regen and take him down afterwards, mainly using Riposte.
Now you can go out of the left entrance, onto the Tundra Giants. To kill these quickly, it requires you to get them in the right position. Start by casting AoE and walking up to the first group of Giants. Stick DS and walk up to one of them- notice how it stops throwing projectiles and attacks you in melee, so it will take damage from Gladiators. Now cast Gladiators then Healing Signet and aggro the next Giant. You shouldn't have to go right up to the Giants in order to make them attack you in melee. Once you have most or all of the Giants in melee, treat this like you would when you are attacking the Trolls. As you will see when we get to the Grawl, these Giants have knockdown so always keep DS up, and if you dont have DS up, have Gladiators or Bonetti's on. Also, as they can give you deep wound it is very important to keep on top of your health. If you use Healing Signet while you have DS and AoE on, you will gain more than they take while you are casting it- and it won't be interupted. Don't worry if you come across Mountain Trolls whilst farming in this area- just kill them as normal.
Remember:
Giants knock you down with thier projectiles and Giant's Stomp.
The Giants that you can see holding hammers normally drop them and they are normally purple or gold- Look out for them!
After clearing all the Giants in that area, but avoiding the Avicara, you can move on North towards the mountain path. There should be 2 patrols for you to take on. Try and pull the first one as far down the hill as possible and kill them as quick as you can so the other group doen't reach you in time. Once both groups are cleared, follow the path round and you will come out into the open. Now I normally run west and take out a group of 2 Avicara Braves and 1 Fierce. I can then run on to the Grawl. Try and only aggro a group of Grawl first. If you do get some Crones attacking you, DO NOT stand close to them- they will use Chillibans to remove AoE and Poison you. Treat the Grawl basically the same as Tundra Giants but there are some important things to remember- [B]NEVER[B] go without either DS, Gladiators or Bonetti's on as they will knock you down and make you Blind. This means you cant build adrenaline and they can use 'Victory is Mine!'. Once you are ready to kill some Crones, simply walk up to them, cast DS and take your wand out. Kill them with your wand (I normally average 15 dmg a shot) and Crystal Wave. They shouldn't take too long to kill.
Now for the more profitable part- the new Barbed and Mighty Grawl! You should have cleared all the Grawl from outside the Keep now. Start by aggroing the 1st 2 Mighty Grawl by the West facing door. No other enemies should come with these, and you can take them as you would with the Grawl. Once this is done, you have the hard bit. Take out your wand and -3/-2 Sheild. You need to fully aggro the main group inside the keep and run out of the West exit again. Once you have nearly passed the keep, let the Mighty catch up and attack you a few times. Then try and run away so the Barbed try and cast on you but have to over extend. When you get them far enough away from the Mighty, they should just stop and not run back with the rest. If they do start to run back, wand one of them and retreat again- you should get it eventually. You can now stand and wand them... even if your target is using Life Sipon on you, you deal enough damage to over come his regen and deal damage on top of that. Normally once you kill one, another runs up from inside the keep to cast on you. NEVER run up to the Barbed and cast Crystal Wave on them because this makes the Mighty Grawl (who will be back in the Keep) come and attack you. Once these are all down, go down to the gate and the Mighty will come to you first. Now just take these out exactly the same as you would with normal Grawl.
Now clear the other 2 Mighty Grawl on guard in the upper part of the keep, and any remaining Grawl.
Now it will get slightly harder. There can be 5 different types of bosses that spawn after the main bit of this little Keep- Warrior, Ranger, Necro, Monk or Ele. It is most likely going to be a Necro. If this is the case, do the same pull as you did with the main group, bringing them out of the Keep. Kill the Barbed and don't bother with the boss. Then go back to the Mighty Grawl and clear them out, leaving the 2 on guard at the bottom of the hill. The Necro boss does not cast Barbs so you should be able to get on top of the -3 health degen with Healing Signet.
If it is the Warrior boss then you won't be able to kill him because he has healing signet, so do the same as you would with the Necro. With the Ranger, simply take out the Barbed and when you go back for the Mighty, hide behind a wall or object to block his arrows, as you cannot kill him either. If you encounter the Monk or Elementalist don't even bother- the Elementalist just doesn't stop following you and will make you blind and the monk heals the Grawl. Asuming you have now killed the Mighty and Barbed Grawl on the ramp, sprint past the boss down to the bottom. Where there will be 2 more Mighty Grawl, and possibly some normal Grawl and Grawl Crones. Kill them. Now there is just one more group of 2 Mighty Grawl to kill before I normally stop- the last big group is rather hard to kill and it is made complicated by the boss.
At this point I would normally go scouting for other groups of Trolls or Avicara Braves and Fierce. REMEMBER, only aggro the groups of Avicara that don't have any other sort in them- you will die.
Azure Shadows
Let's start with the Shadows. There should be a group in the place I marked on the map Basically you need to get AoE and DS up as soon as they start casting Signet Of Judgement. They will eventually come into melee with you and you can cast Gladiators straight away. The spell that will kill you here is Symbol of Wrath- So as soon as you see one casting, walk away a bit. They will follow and you will avoid the damage. These shouln't be too hard aslong as you keep clicking on each Azure to check what the are casting. Don't get yourself trapped against a wall too. Kill them as you would with Trolls, but use Healing Signet a lot more to keep on top of thier SoJ and do not use Healing Signet when you are in a Symbol or when you are about to get hit by SoJ. They have no interupts and you should be able to use the skills in more or less this order: AoE, DS, Gladiators, Wave, Bonetti's, AoE, Bonetti's, Healing Signet (Before Bonetti's runs out) Riposte, Gladiators, Healing Signet, Healing Signet. Remembering to move around ofcourse.
NOTE ON GRIFFONS:
You can also use this build to farm these but it is very hard. You will need to have mastered the build before you attempt this. There is a lot of damage from Holy Strike when you have 4 or 5 Griffons on you so you have to Heal Sig whenever you get the chance... and there is Symbol of Wrath to worry about again Other than that, use the normal skill sequence.
Skill Sequence in Short
AoE, DS, Gladiators, Wave, Bonetti's, AoE, Bonetti's, Healing Signet (Before Bonetti's runs out) Riposte, Gladiators, Healing Signet, Healing Signet.
This build can also be used to farm:
Hydras and Drakes on Perdition Rock- Use the same tactics used with the Azure shadows to avoid Meteor Shower. Heal lots with the Drakes
Ettins- replace Riposte with Distracting blow and interupt their Healing Signet.
Well then... I guess that's it. I hope I covered all the Monsters I mentioned Attribs can be played around with- I normally do. Remember to take keys on this run as I normally come across 2-3 chests, at least one dropping a gold.
Enjoy!
-Jiao
Last edited by Jiao Yang; Jul 08, 2006 at 11:27 AM // 11:27..
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Jul 08, 2006, 01:07 PM // 13:07
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#3
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Jungle Guide
Join Date: Apr 2006
Location: Left GW
Guild: Proud Member of : Glob of Ectospasm [GoE]
Profession: W/
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Nice guid mate, also a great map etc. I'll check it out in a view days. Good job!
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Jul 09, 2006, 08:36 PM // 20:36
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#4
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Jungle Guide
Join Date: Dec 2005
Location: Right Behind You
Guild: The Raven Evolution [wvw]
Profession: A/
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sweet ima gonna try it
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Jul 09, 2006, 09:19 PM // 21:19
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#5
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Desert Nomad
Join Date: Dec 2005
Location: around the corner and up the block
Guild: Hero
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would a zealous sword help?
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Jul 10, 2006, 02:15 AM // 02:15
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#6
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Lion's Arch Merchant
Join Date: Feb 2006
Location: Michigan
Guild: None Currently
Profession: W/
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About time this build showed up . I remember you posting in the thread on how to solo the icebreaker. Nicely done
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Jul 10, 2006, 07:03 AM // 07:03
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#7
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Lunar Rabbit
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Quote:
Originally Posted by Riken Chrono
would a zealous sword help?
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Yes, if you had a sword with Zealous and Enchantment {18%+} mods then it would help while you are attacking. But remember, building adrenaline is very important as you need to have Bonetti's up while you don't have Gladiators up. Balancing using a Furious sword and a Zealous sword could be troublesome- that's why I chose not to bother with a Zealous. Bonetti's does give you energy after all
Thanks for all the comments so far guys
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Jul 10, 2006, 10:50 PM // 22:50
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#8
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: The Summit of Human Evolution
Profession: W/
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Just a few things to add:
Furious really makes no difference. Look at it this way, you hit (with your +8% sword at least) for the adren bonus LESS often than you hit when blinded. Zealous all the way.
I really think your armor is overkill. I've cleared this area with just Dolyak and have done so easily. Staying on your feet is the key, not necessarily armor.
I have not encountered a Warrior boss yet that I can't kill with Riposte's, healing sig or not...ESPECIALLY with Glads Defense. You have to use both though Riposte's, and you can do it. This nice thing about the Riposte skills is that it makes no difference if you are KD'd or not, they still activate, and the same goes for Glads. Yeah, you can't active you Healing sig when down, but you'll live long enough to get back up.
You should be able to kill all but a few Grawl if you manage to aggro the Monk Boss. He's a real pain for sure, but the damage from the Riposte's and Glads and the other skills should be enough to take most of the other Grawl down.
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Jul 10, 2006, 11:34 PM // 23:34
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#9
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Forge Runner
Join Date: Jan 2006
Location: On Earth
Profession: W/P
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*waits for some experienced know-it-all to come and say, "Ya I've done this build and ya I can do it better".*
YAWN!
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Jul 10, 2006, 11:39 PM // 23:39
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#10
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Jungle Guide
Join Date: Nov 2005
Location: here
Guild: Almost a Guild
Profession: W/N
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Wow! nice freakin guide man really. mm gonna have to try this
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Jul 11, 2006, 04:29 AM // 04:29
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#11
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Frost Gate Guardian
Join Date: Mar 2006
Guild: Evil Death Bane [EDB]
Profession: Mo/
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these warriors are imba! isnt their anything they can't farm? great guide and really detailed. i want that icebreaker for my warrior when he's doing the Deep =D grats again!
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Jul 11, 2006, 03:11 PM // 15:11
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#12
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Lunar Rabbit
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Quote:
Originally Posted by Hells Last Survivor
Just a few things to add:
Furious really makes no difference. Look at it this way, you hit (with your +8% sword at least) for the adren bonus LESS often than you hit when blinded. Zealous all the way.
I really think your armor is overkill. I've cleared this area with just Dolyak and have done so easily. Staying on your feet is the key, not necessarily armor.
I have not encountered a Warrior boss yet that I can't kill with Riposte's, healing sig or not...ESPECIALLY with Glads Defense. You have to use both though Riposte's, and you can do it. This nice thing about the Riposte skills is that it makes no difference if you are KD'd or not, they still activate, and the same goes for Glads. Yeah, you can't active you Healing sig when down, but you'll live long enough to get back up.
You should be able to kill all but a few Grawl if you manage to aggro the Monk Boss. He's a real pain for sure, but the damage from the Riposte's and Glads and the other skills should be enough to take most of the other Grawl down.
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Thanks for bringing these points up
Okay... first of all, in my opinion a Zealous Hilt is not needed. This is because I very very rarely find that I don't have enough energy to use a certain skil. With the right use of Bonetti's, energy should never be a problem. But, as I said previously, a Zealous sword could be taken to use incase you are running low on energy.
Next, trust me I have tried clearing what I can with the current build but using just Dolyaks and Watch Yourself! as my protection. Yes, it can be done, but bigger groups can be taken on with more armour. It will be very hard to take on 12 Trolls with just Dolyak Signet, which won't even be on constantly without higher Attributes. Believe me, using AoE is much easier, and you need Crystal Wave to take on enemies like Grawl Crones and Avicara Fierces.
I have no interupts in this build. When facing a boss like JonoYapYawl who uses Healing Signet, he will just use Healing Signet once his health goes below a certain point. It is impossible to kill him, even with Gladiators and Riposte if he is using Healing Signet because you can't kill him fast enough. It would not be worthwhile implementing an interupt into this build just to help kill one boss.
And yes, you're right it IS possible to kill Grawl while they are being healed by tthe Monk boss, but it takes quite a while, so in my opinion it is quicker (and more profitable) to move on to another group of monsters elsewhere.
Once again, thanks a lot for all your comments! Keep 'em coming
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Jul 14, 2006, 08:35 PM // 20:35
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#13
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Forge Runner
Join Date: Nov 2005
Location: Seattle
Guild: Odin's Hammer [OH] - Servant's of Fortuna [SoF]
Profession: R/
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Ever tried sliver armor instead of crystal wave? works well with Glads even on casters
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Jul 15, 2006, 08:08 PM // 20:08
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#15
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Academy Page
Join Date: Jul 2005
Guild: Martyrs to the Earth [RocK]
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Yeah yeah, cool build i'll try it out later k?
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Jul 26, 2006, 05:53 AM // 05:53
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#16
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Frost Gate Guardian
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Nice build so far.
A few things to note though, maybe someone can clear them up.
A) I find that I rarely use AoE nor CW. As I wade through Trolls (and sprint past the Troll bosses, they're not worth the effort/time) and then wade through all the Tunda Giants, I find I just keep either Bonetti's, Gladiator's, or Drolyak up and so long as I have one up, I'm ok to take one of those mobs, suffer a bit, heal, reposite here and there, and just finish up the damage with Glads as it becomes available. I found I used CW merely as a "finisher" when I had them down to a sliver, and ran out of Glads. Is this normal?
B) Crawl casters are no joke. When I come into contact with them, I've found it pretty much impossible to find a single group of Crawl without Crones attached, and/or any other kind. They're always part of them. They immediately throw drain on (and I switch to my hex shield). I can tank for a little bit, but even 3 Grawl putting a beating on me, with that degen from the caster coming down, it can really pile up. Even while keeping stances and enchantments up, I still don't manage to keep the upper hand on damage to life ratio and end up falling to the degen. It's a royal pain in the butt.
C) I find that a trip straight to the Crawl is simple, if you go to the southern exit that you marked on your map. It's usually a spotless run straight to them, with maybe only one place where sprint is needed to exit a mob. Though even then, it's not always. I get down to the south entrance to the Crawl and there are always the same mob there. It's a boss with a few barbed and mighty Crawl. After many experiments, I find it's pretty much impossible to enter from this area. The barbed and Boss argo with the mighties, no matter what. If I pull a mighty, all those casters come running with him. So I suppose the only way to get through here, is to go through the West Entrance and work inwards. On that note, I see why the run "ends" here on the map.
D) I generally run from Avicara when I see them. I seem to always only find groups of 3 which are right next to each other. I've yet to come across a single 3-pack of Avicara. It makes running past them pretty much neccessary, though I'd enjoy killing them. I've had no problems killing them so far, in small supply, but a mob of 6 or more Avicara with Guile backup just doesn't work too well. Anyone else having issues with how Avicara groups act at larger sizes of 6+?
E) This build and run generally makes a good cash load. It's a non-nerfable area since it's an entire zone and not just a spawn point. The run takes time, so it doesn't get over-farmed left and right by thousands of Bots. The most money comes directly from selling a bunch of the white items that will no doubt fall for you. If you're lucky, you'll get some blues in there, with the "precious" mod which ups the sell price considerably in these parts. Just running from one end to the other and killing what I could, it was anywhere between 3 to 5 plat total just from selling the drops to the Merc. So for that, it's decent, even if it's not super fast, but it's quite fun and it's not brain-numbing with the same thing over and over since you get to fight several types of monsters (and not just trolls, trolls and trolls).
Good setup; though I'd like to see more input from others in terms of the points/questions raised above.
Cheers!
** Edit **
After further experimentation, I managed to clear the entire area and clear the Grawl. I found wanding the Crones and Barbed to death took a long time, but worked out just fine. I didn't really need to use Crystal Wave at all, but I did find Armor of Earth to be very useful to reduce the amount of times Heal Sig was used (which cut into keeping dps high against soul siphon barbs). They eventually drop, since they take a healthy load of damage from earth wands. The grawl and mighty grawl drop like flies to Gladiator's and Reposite, as normal.
The only problems: I cleared every pack, except the last down near the southern exit, because the two bosses are impossible to kill with the Warrior. So you're constantly looking at them with their massive regen rate and you cannot damage them even in the slightest. The problem is, they support all those other grawl at the end, and there's two bosses. You can forget the fight if you have both bosses after you.
Odd note: I noticed that once you argo the bosses, they will chace you anywhere once soul siphon runs out. I had one come running from out of my entire area map after I sprinted away, to cast soul siphon on me, then just stand there. I even went past the bridge, back towards the half way point of the run, and that retarded boss came running to throw siphon on me again. He was relentless. Both of them did that! hahaha... Now if only we could kill those bosses... hrm...
Cheers!
Last edited by MalVeauX; Jul 27, 2006 at 03:22 PM // 15:22..
Reason: Updating; build works
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Jun 29, 2007, 03:10 AM // 03:10
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#17
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Ascalonian Squire
Join Date: May 2007
Profession: W/E
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I know this is a old post so please don't flame me.
I've been trying to run this build but keep dying one i get more than 2 trolls on me and I don't stand a chance against the avicara. I would appreciate any advise from someone who is familiar with this build and how to use it well. thanks
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Jun 29, 2007, 04:41 PM // 16:41
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#18
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Krytan Explorer
Join Date: Apr 2006
Location: sh*tvill england
Guild: tgc
Profession: Mo/
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i havent run this build but id say it cant be done now cos of the armor nerf, with the no more and +25 armor at a time on u, but then thats only a educatded guess
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Jun 29, 2007, 05:11 PM // 17:11
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#19
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Ascalonian Squire
Join Date: May 2007
Profession: W/E
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that would make sense then because i have been getting slaughtered, lol
I would appreciate anyone else input as well
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Jun 29, 2007, 10:42 PM // 22:42
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#20
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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It looks nice what is the main offence here skill here.
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